Priority Queue
Process items by priority, not arrival order. Used in task scheduling, event simulation, and graph algorithms.
class PriorityQueue {
private items: { value: any; priority: number }[];
constructor() {
this.items = [];
}
// Add item with priority
enqueue(value: any, priority: number): void {
this.items.push({ value, priority });
this.bubbleUp(this.items.length - 1);
}
// Remove and return highest priority item
dequeue(): any | undefined {
if (this.items.length === 0) return undefined;
if (this.items.length === 1) return this.items.pop()!.value;
const min = this.items[0]!.value;
this.items[0] = this.items.pop() as { value: any; priority: number };
this.bubbleDown(0);
return min;
}
// Helper: bubble up to maintain heap property
private bubbleUp(index: number): void {
const parent = Math.floor((index - 1) / 2);
if (index > 0 && this.items[index]!.priority < this.items[parent]!.priority) {
if (this.items[index] && this.items[parent]) {
[this.items[index], this.items[parent]] = [this.items[parent], this.items[index]];
}
this.bubbleUp(parent);
}
}
// Helper: bubble down to maintain heap property
private bubbleDown(index: number): void {
const left = 2 * index + 1;
const right = 2 * index + 2;
let smallest = index;
if (left < this.items.length && this.items[left]!.priority < this.items[smallest]!.priority) {
smallest = left;
}
if (right < this.items.length && this.items[right]!.priority < this.items[smallest]!.priority) {
smallest = right;
}
if (smallest !== index) {
[this.items[index]!, this.items[smallest]!] = [this.items[smallest]!, this.items[index]!];
this.bubbleDown(smallest);
}
}
}
const pq = new PriorityQueue();
pq.enqueue("low priority task", 3);
pq.enqueue("urgent task", 1);
pq.enqueue("medium task", 2);
console.log(pq.dequeue()); // "urgent task" (lowest priority number = highest priority)
console.log(pq.dequeue()); // "medium task"